
While at Space Ape, I contributed to Beatstar by creating marketing and in-game visual content that supported seasonal campaigns and new feature rollouts. I was responsible for art direction and production of key art for some of the monthly Tour Passes, loading screens, and themed player assets, helping maintain freshness and visual excitement across multiple live ops drops.
Role Marketing Art Contributor (Space Ape Games)
Focus Seasonal key art, player-facing assets, in-game visuals
Tools Photoshop, Blender, internal creative pipeline
Team Live ops team, UA, creative leads
Highlights Art for tour passes, seasonal banners, creative concepts
Beatstar’s visual identity thrives on variety and energy and I was proud to contribute to its evolving look. My work helped enhance social visibility and reinforce the game’s signature polish across seasonal and player-facing assets.












